Micro-credential: Computer prototyping for developing new clothing design
Thematic pathway: Innovative and sustainable clothing production system
Part of module: Prospects of CAD technologies in a frame of AI, AR, and 3D
EQF level: 7
ECTS credits: 2
Learning methods and duration:
Approximately 50 hours (10 hours lectures, 36 hours work-based learning, 2 hours video experience, 2 hours assesment)
Learning methods and duration:
Approximately 50 hours (10 hours lectures, 36 hours work-based learning, 2 hours video experience, 2 hours assesment)
Assessment methods:
- Formative assessment (quiz)
- Summative assessment (quiz)
General objective: The learner will be introduced to:
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Digital garment prototyping using 3D fashion software
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Virtual avatars, digital fabrics, and construction
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AI and AR applications in fashion design and presentation
Start and end dates:
Responsible institution: Amsterdam University of Applied Sciences (Netherlands)
Contact:
Learning Outcomes
Knowledge
After the completion of this module, learners will:
• Understand the principles of digital garment prototyping
• Explain the role of avatars, digital fabrics and pattern construction
• Describe how AI and AR support sustainable fashion development
Skills
After the completion of this module, learners will be able to:
• Create and customize 3D avatars
• Build and stimulate digital garments using 3D software
• Apply digital fitting tools and fabric physics
• Presentation in a digital Phtoshoot or animation
Competences
After the completion of this module, learners will:
• Develop a complete digital fashion prototype
• Evaluate fit, movement and material behavior digitally
• Communicate design concepts through virtual presentation formats
