Micro-credential: Computer prototyping for developing new clothing design

Thematic pathway:  Innovative and sustainable clothing production system

Part of module: Prospects of CAD technologies in a frame of AI, AR, and 3D 

EQF level: 7

ECTS credits: 2

Learning methods and duration:

Approximately 50 hours (10 hours lectures, 36 hours work-based learning,  2 hours video experience, 2 hours assesment)

Learning methods and duration:

Approximately 50 hours (10 hours lectures, 36 hours work-based learning,  2 hours video experience, 2 hours assesment)

Assessment methods:

  • Formative assessment (quiz)
  • Summative assessment (quiz)

General objective: The learner will be introduced to:

  • Digital garment prototyping using 3D fashion software

  • Virtual avatars, digital fabrics, and construction

  • AI and AR applications in fashion design and presentation

Start and end dates:

Responsible institution: Amsterdam University of Applied Sciences (Netherlands)

Contact:


Learning Outcomes

Knowledge

After the completion of this module, learners will:
•    Understand the principles of digital garment prototyping
•    Explain the role of avatars, digital fabrics and pattern construction
•    Describe how AI and AR support sustainable fashion development

Skills

After the completion of this module, learners will be able to:
•    Create and customize 3D avatars
•    Build and stimulate digital garments using 3D software
•    Apply digital fitting tools and fabric physics
•    Presentation in a digital Phtoshoot or animation

Competences

After the completion of this module, learners will:
•    Develop a complete digital fashion prototype
•    Evaluate fit, movement and material behavior digitally
•    Communicate design concepts through virtual presentation formats