Micro-credential
3D modelling in fashion footwear
Part of pathway
FASHIONABLE ACCESSORIES
Part of module
3D modelling of fashion shoe by additive 3D technologies
EQF level
EQF 5
ECVET credits
2 ECVET
Learning methods and duration
Approximately 50 hours (6 hours e-learning, 2 hours face-to-face, 40 hours work-based learning, 2 hours assessment)
Assessment methods
- Initial assessment (quiz)
- Formative assessment (quizzes, reports on laboratory work/practical exercises and activities)
- Summative assessment (projects and assignments)
General objective
The learner will be introduced to:
- Describing the principles and processes involved in creating digital 3D models for fashion footwear components.
- Explaining the criteria and methods for evaluating digital footwear models according to technical specifications and visual standards.
- Using digital tools and software to develop, adapt and prototype footwear designs, including digital patterns and templates.
- Integrating ergonomic, functional and aesthetic considerations into the design and presentation of 3D footwear models.
Enrollment:
Timing:
Responsible institution: University of Zagreb (Croatia), Obrtničko učilište (Croatia)
Contact person, email:
Learning Outcomes
Knowledge
After the completion of this module, learners will:
- Describe the principles and processes involved in creating digital 3D models of fashion footwear components.
- Explain the criteria and methods for evaluating digital footwear models against technical specifications.
- Analyse the role of digital patterns and 3D modelling in developing functional fashion products.
Skills
After the completion of this module, learners will be able to:
- Create digital 3D models of fashion footwear components using appropriate design software.
- Develop and adapt digital patterns and templates from 3D models.
- Evaluate and refine digital footwear models according to technical specifications and visual presentation standards.
- Communicate footwear design concepts through visual renderings and digital presentations.
Competences
After the completion of this module, learners will:
- Use digital tools to design and prototype fashion footwear components.
- Integrate ergonomic, functional, and aesthetic considerations into the development of 3D footwear models.
Course Content
Unit 1: Introduction to 3D Modelling and Software Tools
- Introduction to Digital Footwear Design
- Software Tools and Interfaces (e.g. Rhino, TinkerCAD or similar)
- 3D Modelling Techniques: creating and manipulating basic components
- Digital Pattern and Template Creation
Unit 2: Ergonomics, Aesthetics, and Model Refinement
- Footwear Ergonomics and Function: principles of comfort, fit, and functionality
- Aesthetic and Visual Design: colour, proportion, texture, and pattern
- Model Evaluation: assessment of models against technical specifications and visual standards
Unit 3: Project Work and Presentation
- Presentation techniques: visual renderings, slides, and digital portfolios
- Integration of design, ergonomics, and aesthetics in final presentations
- Project: Design and presentation of mini-collection components of footwear items