Micro-credential: 3D modelling in fashion footwear

Thematic pathway: Fashionable accessories

Part of module: 3D modelling of fashion shoe by additive 3D technologies

EQF level: 5

ECVET credits:

Learning methods and duration: Approximately 50 hours (6 hours e-learning, 2 hours face-to-face, 40 hours work-based learning2 hours assessment)

Assessment methods

  • Initial assessment (quiz)
  • Formative assessment (quizzes, reports on laboratory work/practical exercises and activities)
  • Summative assessment (projects and assignments)

General objective

The learner will be introduced to:
  • Describing the principles and processes involved in creating digital 3D models for fashion footwear components.
  • Explaining the criteria and methods for evaluating digital footwear models according to technical specifications and visual standards.
  • Using digital tools and software to develop, adapt and prototype footwear designs, including digital patterns and templates.
  • Integrating ergonomic, functional and aesthetic considerations into the design and presentation of 3D footwear models.

Enrollment:  

Timing:

Responsible institution: University of Zagreb (Croatia), Craft College Zagreb (Croatia)

Contact person, email: 


Learning outcomes

Knowledge
After the completion of this module, learners will:
  • Describe the principles and processes involved in creating digital 3D models of fashion footwear components.
  • Explain the criteria and methods for evaluating digital footwear models against technical specifications.
  • Analyse the role of digital patterns and 3D modelling in developing functional fashion products.

Skills
After the completion of this module, learners will be able to:
  • Create digital 3D models of fashion footwear components using appropriate design software.
  • Develop and adapt digital patterns and templates from 3D models.
  • Evaluate and refine digital footwear models according to technical specifications and visual presentation standards. 
  • Communicate footwear design concepts through visual renderings and digital presentations.

Competences
After the completion of this module, learners will:
  • Use digital tools to design and prototype fashion footwear components.
  • Integrate ergonomic, functional, and aesthetic considerations into the development of 3D footwear models.

Content

Unit 1: Introduction to 3D Modelling and Software Tools

  • Introduction to Digital Footwear Design
  • Software Tools and Interfaces (e.g. Rhino, TinkerCAD or similar)
  • 3D Modelling Techniques: creating and manipulating basic components
  • Digital Pattern and Template Creation

Unit 2: Ergonomics, Aesthetics, and Model Refinement

  • Footwear Ergonomics and Function: principles of comfort, fit, and functionality
  • Aesthetic and Visual Design: colour, proportion, texture, and pattern
  • Model Evaluation: assessment of models against technical specifications and visual standards

Unit 3: Project Work and Presentation

  • Presentation techniques: visual renderings, slides, and digital portfolios
  • Integration of design, ergonomics, and aesthetics in final presentations
  • Project: Design and presentation of mini-collection components of footwear items